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CrimsontheWolf
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PostSubject: Re: Roll!   Thu Aug 19, 2010 1:59 pm

I knew that from the dnd minitures that I got now its a bit complicated dnd but its fun I would love to do it and be the basic fighter class and train myself in a few points of paladin for healing.
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Darkie
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PostSubject: Re: Roll!   Thu Aug 19, 2010 3:11 pm

Wow, that's confusing yet cool at the same time!! Lol, I've wanted to see what playing a bard is like, since I've mostly played cleric, but even clerics can get pretty nasty in tough situations

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PostSubject: Re: Roll!   Fri Aug 20, 2010 9:17 am

I dunno what to use, since everything is pretty much generic and I wanna be a Tanker or a DPS'er.

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Lak
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PostSubject: Re: Roll!   Fri Aug 20, 2010 1:56 pm

For tanks you have a few options, Beserkers which hit hard and live past when their HP hits zero. Fighters who are so versatile they can be a tank, melee scrapper, even ranged dps. Paladins who can do minor healer and use a mount to help take the offense. in 4.0, the latest kind of D&D, there is now the Warlord class that can command the battlefield and kick ass.


... ROLL

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Lak
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PostSubject: Re: Roll!   Fri Aug 20, 2010 1:56 pm

The member 'Lak' has done the following action : Dices roll

'D20' : 3, 1, 8, 14

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CrimsontheWolf
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PostSubject: Re: Roll!   Fri Aug 20, 2010 2:03 pm

Im a fighter tank formost and always

.....RRRRRROOOOOOLLLLLLLL
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PostSubject: Re: Roll!   Fri Aug 20, 2010 2:03 pm

The member 'CrimsontheWolf' has done the following action : Dices roll

'D20' : 9, 17, 20, 18, 8, 12, 11, 11, 6, 8

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Lak
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PostSubject: Re: Roll!   Fri Aug 20, 2010 3:17 pm

lol Oh, and if you roll a 1 with a d20, despite what modifiers you have, it usually results in an epic failure.

Like for a "Diplomacy" roll to get a crowd on your side, if you roll a 1, you basically stir them into an angry mob Against you...
Or a 1 on an attack roll you drop your weapon and possible harm yourself...

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Lak
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PostSubject: Re: Roll!   Fri Aug 20, 2010 3:17 pm

The member 'Lak' has done the following action : Dices roll

'D20' : 18

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Bill MD
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PostSubject: Re: Roll!   Sat Aug 21, 2010 1:22 am

So if I were to like, cast a spell and "Fireball!" and get a 1, I'd burn myself?

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Lak
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PostSubject: Re: Roll!   Sat Aug 21, 2010 1:22 am

The member 'Bill MD' has done the following action : Dices roll

'D20' : 18

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Lak
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PostSubject: Re: Roll!   Sat Aug 21, 2010 2:50 am

well, most spells you dont roll to hit. The target has to roll to see if he negates it or takes less damage. Even so, there are modifiers for that too.

Some spells are based specifically on your "Charisma" or your "Wisdom". If that be the case, if you have a high "Charisma" or "Wisdom" modifier, the spell will be harder to shrug off.

And on the opposite side, say the saving throw against the spell is a "Will" save.
If you have modifiers going to your "Will" save, you'll have an easier time negating those pesky spells.

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PostSubject: Re: Roll!   Sat Aug 21, 2010 3:18 am

Ahhh... I see then. So how many stats are there in general, and how many points do we get to assign each?

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PostSubject: Re: Roll!   Sat Aug 21, 2010 6:47 am

ok, darkie may have to correct me on if i'm wrong. I play the older version of D&D...

There's 6 Abilities (strength dexterity constitution intelligence wisdom and charisma) and 3 Saving Throws (Fortitude Reflex and Will)
Then there's the stats, and there are a massive amount and they depend on how the game is played (some skills just dont get used)

Stat points are assigned by what class you take, some get more skill points than others. Saving Throws are based on the Ability modifier for each throw, and what class modifiers you get (casters generally have a higher will because the class gives you a better modifier, and the same for a tank and fortitude and a monk or rogue with reflex) Abilities are done strictly under whatever the DM(dungeon master) feel like.

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PostSubject: Re: Roll!   Sat Aug 21, 2010 7:25 am

So I can use whatever moves I want? So let's say that I use a FALCON PUNCH! and the DM lets me use it, so I can use it as long as I roll high?

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PostSubject: Re: Roll!   Sat Aug 21, 2010 1:37 pm

yes and no, you have to behave in a setting and act with knowledge you character would know.
So you cant do a falcon punch >_<

But you can punch and kick as a Monk, and if you roll high you definitely can punch a hole through a person or round house kick a head clean off.
That would be considered a natural 20 roll (when the dice itself lands on 20, no modifiers)

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PostSubject: Re: Roll!   Sat Aug 21, 2010 1:37 pm

The member 'Lak' has done the following action : Dices roll

'D20' : 16

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PostSubject: Re: Roll!   Sat Aug 21, 2010 2:10 pm

But if I get an 18 on a roll and modify it for 3, is it considered perfect or just a powerful attack?

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Lak
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PostSubject: Re: Roll!   Sat Aug 21, 2010 11:22 pm

if your modifier is only three, that generally means your low level.
a 21 for a low level character is a solid powerful hit.

As you get higher up in level, some big baddies are so hard to hit or so encased in armor you'll need a 30 to hit, but you'll have a nice modifier like +17 to hit.

And all weapons have a crit range, it's where when you roll between the range you'll do double or triple (some weapons even quadruple!) the total damage.

lets say i'm using a sword that deals 2D6 + 3(the modifier) damage and it's crit range is 18-20 x3.

I roll an 18, BAM, critical!
I roll a 4 and a 3, so 7. Plus the mod gives me 10.
So then i multiply the 10 by 3 and deal 30 damage, that's a lot for a weapon dealing 2d6 (where a 12 is perfect)

The crit multiplier depends on the weapon, but it can always be increased in time, but thats for another time...

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PostSubject: Re: Roll!   Sat Aug 21, 2010 11:38 pm

Also remember that attack rolls for weapons differ, such as a warhammer you roll a d8 for damage, and superior or military classified weapons are often more powerful than simple weapons. For example, a simple melée weapon is normally a mace or the like, superior and military weapons like the rapier deal more damage. Also know that some enemies may be affected most by a certain type of attack.
Ex. Ghouls are most damaged by slash type attacks, so an axe would be best, but they also have a reeking stench that will make you sick for a set amount of time unless you succeed on the Fort save.

Correct me if any of this is wrong.

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What does life mean to you?

Friendship is: with the strong bond you share, there will always be someone to care.
Charity is: Kindly acts for those in doubt, rewarded by warm feelings, knowing that you helped them out.
Beauty is: Not to be appraised by outer look, not to judge by the cover of a book.
Grace is: The very essence that is wholly amazing, from of your love, I am gratefully praising.
Bliss is: Laying in the grass on a warm summer's night, watching the fireflies above me with their cheerful glowing light.
Honesty is: An honest affinity with one whom I can trust, without any lies or taint of lust.
Love is: Holding the hands of the one I dearly love, and enjoying the life I am a part of.
Praise is: Thank you, Lord, for the world I live in, and for all the faith and love you've given.
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Lak
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PostSubject: Re: Roll!   Sun Aug 22, 2010 12:22 am

Nah, you're doing fine.
eventually i'll get the character sheet done and we'll show all the stats and abilities and skills.

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PostSubject: Re: Roll!   Sun Aug 22, 2010 12:22 am

The member 'Lak' has done the following action : Dices roll

'D20' : 13, 13, 20, 19

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PostSubject: Re: Roll!   Sun Aug 22, 2010 3:01 am

Ahhh... I get it... somewhat. But who's gonna take on the unpleasant task of DM?

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PostSubject: Re: Roll!   Sun Aug 22, 2010 9:02 am

I think lak should do it the first story we do then Darkie on the next
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PostSubject: Re: Roll!   Sun Aug 22, 2010 10:52 am

Whoa now, you're getting ahead of yourself Crim. We're not sure how to story/RP's gonna end so that's still for the future.

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